Just one of the many ideas that were scrapped during development.

Suicide Squad: Kill the Justice League - Harley Quinn - 1

Image credit:Warner Bros. Games

Fran Ruiz avatar - 2

I reviewed the game back in February, highlighting its positives (of which there are many, actually), but also confirming our suspicions that it was yet another bunch of separately cool elements trapped inside the wrong type of game, one that the studio likely didn’t want to make. Unsurprisingly, Schreier’s report confirms as much, with sources stating that the traditionally single-player studio had to grow “from roughly 160 to more than 250 people.”

Harley Quinn bonks an enemy on the head with a bat in Suicide Squad: Kill The Justice League. - 3

Image credit:VG247/Fran Ruiz

While it’s pretty clear that the game-defining ’live service ambitions’ and reported narrative cutbacks came from up top, it’s baffling to read about Rocksteady heads toying with (and wasting time and resources on) ideas that hadn’t even worked out well for them in the past. I mean, Batman: Arkham Knight ’s most heavily criticized aspect was, by far, the overabundant vehicular sections in which the Batmobile turned into a clunky tank, which was the last sort of thing you wanted to be doing in a Batman game. Those who’ve played Suicide Squad know that, in a way, vehicles ended up in the game, albeit more like temporal power-ups of sorts which are provided by Gizmo during certain missions.

Disastrous flop Suicide Squad: Kill the Justice League at one point had a vehicle system - 4

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