Just one of the many ideas that were scrapped during development.

Image credit:Warner Bros. Games

I reviewed the game back in February, highlighting its positives (of which there are many, actually), but also confirming our suspicions that it was yet another bunch of separately cool elements trapped inside the wrong type of game, one that the studio likely didn’t want to make. Unsurprisingly, Schreier’s report confirms as much, with sources stating that the traditionally single-player studio had to grow “from roughly 160 to more than 250 people.”

Image credit:VG247/Fran Ruiz
While it’s pretty clear that the game-defining ’live service ambitions’ and reported narrative cutbacks came from up top, it’s baffling to read about Rocksteady heads toying with (and wasting time and resources on) ideas that hadn’t even worked out well for them in the past. I mean, Batman: Arkham Knight ’s most heavily criticized aspect was, by far, the overabundant vehicular sections in which the Batmobile turned into a clunky tank, which was the last sort of thing you wanted to be doing in a Batman game. Those who’ve played Suicide Squad know that, in a way, vehicles ended up in the game, albeit more like temporal power-ups of sorts which are provided by Gizmo during certain missions.

PS5 , Xbox Series X/S , PC